With the announcement of the playstation 4 finally here it is no surprise that there has been a massive ammount of information including specs, developer commentary, trailers and techdemos that has been made avaialbale. Here at popculture we figured that instead of letting you browse through all of our posts, which we ofcourse also encourage, we’d offer you the option to find everything we know and want to let you know about the playstation 4 in this one centralized hub-page. So without any further introducation.
Welcome to the Playstation 4 Revelation
Did you miss the show? Well not to worry. To kick things off on this page we are offering you the possibility to watch the 2 hour long presentation right here on our website accompanied by the official press release right below this section. If you just wanna have the info, our watch the trailers, we also got you covered. Below the Conference video we detail everything in easy to read and neatly packaged sections.
SONY COMPUTER ENTERTAINMENT INC. INTRODUCES PLAYSTATION®4 (PS4™)
FOR IMMEDIATE RELEASE
New York City, New York, February 20, 2013 –Sony Computer Entertainment Inc. (SCEI) today introduced PlayStation®4 (PS4™), its next generation computer entertainment system that redefines rich and immersive gameplay with powerful graphics and speed, intelligent personalization, deeply integrated social capabilities, and innovative second-screen features. Combined with PlayStation®Network with cloud technology, PS4 offers an expansive gaming ecosystem that is centered on gamers, enabling them to play when, where and how they want. PS4 will be available this holiday season.
Gamer Focused, Developer Inspired
PS4 was designed from the ground up to ensure that the very best games and the most immersive experiences reach PlayStation gamers. PS4 accomplishes this by enabling the greatest game developers in the world to unlock their creativity and push the boundaries of play through a system that is tuned specifically to their needs.
PS4 also fluidly connects players to the larger world of experiences offered by PlayStation, across the console and mobile spaces, and PlayStation® Network (PSN). The PS4 system architecture is distinguished by its high performance and ease of development. PS4 is centered around a powerful custom chip that contains eight x86-64 cores and a state of the art graphics processor.
The Graphics Processing Unit (GPU) has been enhanced in a number of ways, principally to allow for easier use of the GPU for general purpose computing (GPGPU) such as physics simulation. The GPU contains a unified array of 18 compute units, which collectively generate 1.84 Teraflops of processing power that can freely be applied to graphics, simulation tasks, or some mixture of the two.
PS4 is equipped with 8 GB of unified system memory, easing game creation and increasing the richness of content achievable on the platform. GDDR5 is used for this memory, giving the system 176 GB/second of bandwidth and providing a further boost to graphics performance. The end result for gamers is new games with rich, high-fidelity graphics and deeply immersive experiences that shatter expectations.
Shared Game Experiences
Social interaction is central to PS4 experiences, so new features were built into the actual foundation of the system’s hardware architecture. PS4 provides dedicated, “always on” video compression and decompression systems that enables seamless uploading of gameplay.
For the first time ever, gamers can share their epic triumphs with the press of a button. Gamers simply hit the “SHARE button” on the controller, scan through the last few minutes of gameplay, tag it and return to the game-the video uploads as the gamer plays. Gamers can share their images and videos to their friends on social networking services such as Facebook.
PS4 also enhances social spectating by enabling gamers to broadcast their gameplay in real-time to friends using live internet streaming services such as Ustream. During live broadcasts, friends can make comments on the streamed gameplay and, if a gamer gets stuck on a challenging level, friends can also join the game in completely new ways. For example, friends can offer health potions or special weapons when a player needs them most during actual gameplay.
Furthermore, users can connect their Facebook account with Sony Entertainment Network account. Through PS4, users are able to deepen their connections through co-op play or “cross-game chat”.
PS4 Second Screens
PS4 integrates second screens, including PlayStation®Vita (PS Vita), smartphones and tablets, to wrap gamers in their favorite content wherever they are. A key feature enabled by second screens is “Remote Play” and PS4 fully unlocks its potential by making PS Vita the ultimate companion device. With PS Vita, gamers will be able to seamlessly pull PS4 titles from their living room TVs and play them on PS Vita’s beautiful 5-inch display and intuitive dual analog sticks over Wi-Fi networks *1. It is SCEI’s long-term vision is to make most PS4 titles playable on PS Vita *2.
A new application from SCE called “PlayStation®App” will enable iPhone, iPad, and AndroidTM based smartphones and tablets*3 to become second screens. Once installed on these devices, users can, for example, see maps on their second screens when playing an adventure game, purchase PS4 games while away from home and download it directly to the console at home, or remotely watch other gamers playing on their devices.
PS4 radically reduces the lag time between players and their content. PS4 features “suspend mode” which keeps the system in a low power state while preserving the game session. The time it takes today to boot a console and load a saved game will be a thing of the past. With PS4, gamers just hit the power button again and are promptly back playing the game at the exact point where they left off. Additionally, users can boot a variety of applications including a web browser when playing a game on PS4.
PS4 also enables games to be downloaded or updated in the background, or even in stand-by mode. The system takes it one step further by making digital titles playable as they are being downloaded. When a player purchases a game, PS4 downloads just a fraction of the data so gamers can start playing immediately, and the rest is downloaded in the background during actual gameplay.
Personalized, Curated Content
On the newly designed PS4 menu screen, players can look over game-related information shared by friends, view friends’ gameplay with ease, or obtain information of recommended content, including games, TV shows and movies. The long-term goal of PS4 is to reduce download times of digital titles to zero: if the system knows enough about a player to predict the next game they will purchase, then that game can be loaded and ready to go before they even click the “buy” button. PS4 will further enrich users’ entertainment experiences, by meeting their potential needs.
Gaming in the Cloud
Launched in November 2006, PlayStation Network, a network service for PlayStation users, now operates in 67 countries and regions*4 around the world with the total number of downloaded content of more than 2.8 billion*5. In addition to a variety of games available in PlayStation®Store, PS4 users will be able to enjoy a variety of services offered by PSN, such as Sony Corporation’s Music Unlimited, a cloud-based music subscription service and Video Unlimited, a premium video service, as well as various content distribution services.
By combining PlayStation Network with Gaikai Inc’s cloud technology, it is SCE’s goal to make free exploration possible for various games. In the future, when a gamer sees a title of interest in PlayStation Store, they can immediately start playing a portion of the actual game – not a stripped down version of the game. With Gaikai and PlayStation Store, gamers will be able to experience appealing games and only pay for the games they actually love. PlayStation Network and the cloud will offer additional value to PlayStation gamers. SCE is exploring unique opportunities enabled by cloud technology with the long-term vision of making PlayStation libraries including an incredible catalog of more than 3000 PS3 titles*6 that is unmatched in the industry, mostly ubiquitous on PS4.
SCE will announce new details of PS4 and its robust lineup of games from 3rd party developers and publishers, the independent gaming community and SCE Worldwide Studios, as well as further enhancements to the entire PlayStation ecosystem between now and the holiday 2013 launch.
- Depending on network environment or titles, users may not be able to play games outside comfortably.
- Exept games that require peripherals such as PlayStation®4 Eye .
- Depending on the version of OS or other conditions, users cannot use the application.
- Number as of December 31st , 2012
- Number as of February 19st, 2013
- Number as of December 31st, 2012, including free trials.
< PlayStation®4 Logo>
- Main Processor Single-chip custom processor - CPU : x86-64 AMD “Jaguar”, 8 cores
- GPU – 1.84 TFLOPS, AMD next-generation Radeon™ based graphics engine
- Memory - GDDR5 8GB
- Hard Disk Drive
- Built-in Optical Drive (read only) - BD 6xCAV /DVD 8xCAV
- I/O - Super-Speed USB (USB 3.0) ?AUX
- Communication -Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) / IEEE 802.11 b/g/n / Bluetooth® 2.1 (EDR)
- AV output - HDMI / Analog-AV out / Digital Output (optical)
*Specifications are subject to change without notice.
About Sony Computer Entertainment Inc.
Recognized as the global leader and company responsible for the progression of consumerbased computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes, develop and markets the PlayStation®2 (PS2®) computer entertainment system, the PSP® (PlayStation®Portable) handheld entertainment system, the PlayStation®3 (PS3®) computer entertainment system and the PlayStation®Vita (PS Vita) portable entertainment system. SCEI has revolutionized home entertainment since they launched PlayStation in 1994.
PS2® further enhances the PlayStation legacy as the core of home networked entertainment.
PSP® is a handheld entertainment system that allows users to enjoy 3D games with highquality full-motion video and high-fidelity stereo audio. PS3® is an advanced computer
system, incorporating the powerful Cell Broadband Engine and RSX processors. PS Vita is an ultimate portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity within a real world context. SCEI also delivers the PlayStation® experience to open operating systems through PlayStation®Mobile, a cross device platform. Headquartered in Tokyo, Japan, SCEI, along with its affiliated companies, Sony Computer Entertainment America LLC., and Sony Computer Entertainment Europe Ltd., and its division companies, Sony Computer Entertainment Japan and Sony Computer Entertainment Asia develops, publishes, markets and distributes hardware and software, and manages the third party licensing programs for these platforms in the respective markets worldwide. PlayStation and PS3 are registered trademarks and PS4 and are a trademarks of Sony Computer Entertainment, Inc. Sony Entertainment Network is a trademark of Sony Corporation. Facebook is a trademark or registered trademark of Facebook, Inc. Ustream is a trademark or registered trademark of Ustream, Inc. iPhone and iPad are trademarks of Apple Inc. Android is a trademark or registered trademark of Google.Inc. All other trademarks are property of their respective owners.
Playstation 4 Revealed
Sony’s Andrew House said the new console will create “experiences that surpass gamers’ wildest expectations.”
Lead system architect on the PlayStation 4, Mark Cerny, said “the development of a next-gen platform started about five years ago” and that it’s goal is “freeing developers from technological barriers.” Cerny has a history in the video game industry dating back more than 30 years, first with Atari and later companies like Sega of Japan and Universal Interactive Studios.
Cerny said the platform is “by game creators for game creators” and that its architecture is “like a PC, but supercharged.” PS4 uses the X86 CPU and has 8GB of memory and a local hard drive. It uses APU technology and GDDR5 memory, which is typically reserved for “top of the line, high end graphics cards.”
The pillars of PS4 are Simple, Immediate, Social, Integrated and Personalized. PlayStation 4 supports suspending and reloading play sessions. The console has a secondary chip for uploading and downloading in the background. Digital games can be played as they are being downloaded.
“experiences that surpass gamers’ wildest expectations.” Andrew House
“by game creators for game creators” – Mark Cerny
The system supports seamless uploads of gameplay, spectating friends’ gameplay sessions in real time as well as integrated chat. Players will have profile pages like Facebook integrated to the “full PlayStation ecosystem.”
ofcourse with a reveal of a new console, one of the many things people want to know about are the specifications of that console. Quickly after the conference sony released an exact sheet detailing all the
Sony PressConference Sizzle-Reel
The Major Third Parties
Also, Playstation revealed that they will be supporting every ‘major’ third party developer. This terms is used loosly because even small third party developers such as ronimo games are listed among heavy hitters suchs as activision
There are a few surprises in the North American developer/publisher list. A quick onceover reveals the involvement of Armature Studios, the Austin-based company formed from Retro’s leads; Bit.Trip developer Gaijin Games; N+ developer Metanet; Skullgirls‘ Lab Zero Games; Mark of the Ninja’s Klei Entertainment, and even Retro City Rampage creator vBlank Entertainment.
Those are just some of the 47 North American companies – roughly 96 companies worldwide, including duplicates like Bethesda’s North American and Japanese operations – working on something or other for PS4. That’s not to say all the projects will be released. Remember Fifth Phantom Saga?
For a complete list check out the drop box below
|ACQUIRE Corp.||KADOKAWA SHOTEN CO., LTD.|
|ARC SYSTEM WORKS CO.,LTD.||Konami Digital Entertainment Co., Ltd.|
|ARTDINK CORPORATION||LEVEL-5 Inc.|
|ASCII MEDIA WORKS Inc.||MAGES. Inc.|
|Bethesda Softworks, LLC||MarvelousAQL Inc.|
|CAPCOM||NAMCO BANDAI Games Inc.|
|Chara-Ani Corporation||NAMCO BANDAI Studios Inc.|
|CRAFTS & MEISTER CO.,LTD.||NIHON FALCOM CORPORATION|
|CyberConnect2 Co.,Ltd.||Nippon Ichi Software, Inc.|
|D3 PUBLISHER Inc.||O-TWO inc. (peakvox)|
|Dimps Corporation||PlatinumGames Inc.|
|Electronic Arts Inc.||SEGA Corporation|
|FromSoftware, Inc.||SPIKE CHUNSOFT Co.,Ltd.|
|GANBARION Co., Ltd.||SQUARE ENIX Co., Ltd.|
|Genki Co., Ltd.||SystemSoft Alpha Corp.|
|Granzella Inc.||TECMO KOEI GAMES Co.,Ltd.|
|GRASSHOPPER MANUFACTURE INC.||TOSE CO., LTD.|
|GungHo Online Entertainment, Inc.||tri-Ace Inc.|
|GUST CO.,LTD.||Ubisoft Entertainment|
|IDEA FACTORY Co., Ltd.||WILL CO., LTD|
|IMAGEEPOCH INC.||XING Inc.|
|Index Corp.（ATLUS)||YUKE’S Co.,Ltd.|
|BLUESIDE Inc.||Red Hare Studios|
|Ratloop Asia Pte Ltd||XPEC Entertainment Inc|
|17-Bit||JETPACK Interactive Entertainment Ltd.|
|5th Cell Media LLC||Klei Entertainment Inc.|
|Activision Publishing, Inc.||Lab Zero, Inc|
|Armature Studios||LucasArts, a Lucasfilm Ltd. company|
|Behaviour Interactive||Metanet Software Inc|
|Bethesda Softworks, LLC||Minority Media Inc.|
|Blind Squirrel Games®||Nicalis, Inc|
|Certain Affinity, Inc.||Panic Button, LLC|
|Darkside Game Studios, Inc.||Psyonix Studios, Inc.|
|Devolver Digital||Slant Six Games|
|©Disney||Sony Online Entertainment LLC|
|Double Fine Productions, Inc.||Spark Unlimited|
|Double Helix Games||Spry Fox LLC|
|DrinkBox Studios Inc.||SuperVillain Studios|
|Edge of Reality, Inc.||Take-Two Interactive Software, Inc.|
|Electronic Arts Inc.||Telltale, Inc.|
|FarSight Studios||Tribute Games Inc.|
|Gaijin Games, Inc.||Turtle Rock Studios, Inc.|
|Gearbox Software||Ubisoft Entertainment|
|HB Studios Multimedia||vBlank Entertainment Inc.|
|Heavy Iron Studios, Inc.||Warner Bros. Interactive Entertainment, Inc.|
|High Voltage Software, Inc.||WayForward Technologies, Inc.|
|inXile Entertainment Inc.||Zombie Studios, LLC|
|Iron Galaxy Studios, LLC|
<EUROPE / PAL>
|4A Games||Kalyspo Media|
|505 Games||Laughing Jackal|
|Bloober Team S.A.||Prodigy Design|
|Dakko Dakko Ltd||Stormbasic|
|Deck 13||Straight Right|
|Four Door Lemon||Torus Games|
|GHOST GAMES – AN EA STUDIO||Wizarbox|
|Green Hill Studios|
The Dualshock 4
In order to accomodate the new touch pad and integrated LED, Sony has had to adjust the overall layout and design of the DualShock 4, while also making some long-requested improvements. While not drastically larger — in fact, the two share similar dimensions — Sony has altered the grips and layout to give more surface area in the center. The handles appear to have been widened and shaped to make it more attuned to the shape of a player’s hands, and the thumbsticks now sport convex pads with distinct outer ridges. The materials used on the bottom of the controller are also notably textured.
Sony has also done away with the DualShock 3′s frequently criticized convex triggers, but not going as far as to mimic the Xbox 360 controller’s curved triggers. Instead, the DualShock 4′s triggers are straight. The R1 and L1 buttons are also comparatively large and more rounded, potentially improving responsiveness and usability.
In terms of weight, the DualShock 4 adds a bit of heft to the DualShock 3, going from from 6.77 ounces to to 7.4 ounces. It’s important to note, however, that Sony has cautioned that all of the device’s specs are subject to change and the overall impact to the in-hand experience could be negligible.
In Sony’s push toward a bold new era of social integration, it’s done away with the long-standing Start and Select buttons in favor of Share and Options buttons. As we know, the Share button is being used to access the PS4′s new social features, such as live video streaming, spectator modes, and PSN profiles. The functionality of the new Options button, however, is likely to be simply that of in-game menu access similar to the prior purpose of the Start button.
For the last two generations, the DualShock line has maintained a pretty consistent d-pad design, consisting of small, flat, low-profile directional buttons. Now, however, Sony is giving the DualShock 4 a slightly larger d-pad design with more angular buttons. The benefit, it would seem, would be better tactile distinction from the other buttons and a superior grip.
The leaked DualShock 4 prototype wasn’t exactly a confidence-inspiring visual with its gaudy cylindrical LED and blank black touch pad. Fortunately, the final product is a lot easier on the eyes. The touch pad now sports a textured finish and is no longer recessed into the design, but rather stands slightly above the rest of the frame, making it easier to distinguish and more visually recognizable. The LED is no longer juts out at the top of the controller, but rather is built into the frame itself. It has also been given a more stylized triangular shape instead of a bland rounded bar.
Game Announcements and Techdemos
Ofcourse one of the most important things us gamers look forward to when a new console is revealed are the games and what they are capable of. What new frontiers they might bring us. To that fact we gathered up all of them and put each in their respective section. Just open the dropbox to check them all out.
A New Final Fantasy
During today’s Sony PlayStation event in NYC, Square Enix’s Shinji Hashimoto revealed that Square Enix is currently developing a new Final Fantasy game for PS4. We’ll get our first look at E3 this year.
Blizzard brings Diablo 3 to the next gen
Diablo 3 is heading to the PS4 and PS3 with some goodies in tow, bringing all of the PC version’s latest updates, “including Paragon levels, the Infernal Machine event, Monster Power, Brawling, and more,” Blizzard writes. The console version will of course have customized controls, a new user interface and fresh camera perspective. Check out the first console images in the gallery below.
Diablo 3 on PS4 and PS3 will support singleplayer and two versions of multiplayer: up to four-player, local split-screen, or four-player online games. Blizzard will debut a playable demo of Diablo 3‘s PS3 version at PAX East from March 22 – 24.